Software Development
Web, mobile and desktop applications.
Software Developer
I write code. I design experiences. I tell stories.
I build projects at the intersection of software, augmented reality, virtual reality, SaaS products and creative storytelling.
KH — 01 TECH × STORYI'm Kasım Hocalar. I develop software, design digital products and build projects around emerging technologies. I work with AR, VR, SaaS, artificial intelligence, 3D experiences and web technologies.
But my work isn't limited to technology. I also write stories, develop screenplays and build fictional worlds.
To me, there's less difference between writing software and writing a story than you might think. Both begin with a blank page.
“Everything begins with a blank page.”The rest of the story ↗
Six fields of practice between code and fiction.
Web, mobile and desktop applications.
Virtual reality and augmented reality experiences.
Subscription-based digital products that solve real business problems.
Interactive 3D scenes, 360° experiences and virtual showrooms.
Books, stories, creative writing and idea development.
Film stories, character development, horror, thriller and dramatic structure.
Products, platforms and experiences that bring the physical world into the digital one.
A virtual real estate presentation platform that lets property portfolios be experienced in VR without a physical visit.
Read more ↗A desktop app that uses parcel data to create cinematic real estate videos without drone footage.
Read more ↗A VR experience where users step through a portal inside a physical showroom to reach different 360° worlds.
Read more ↗A navigation system that guides people through indoor spaces using QR and augmented reality.
Read more ↗A SaaS platform for wedding and event venues that unifies CRM, bookings, contracts, payments, tasks, invitations and guest management.
Read more ↗Technology is one of my tools. Stories are the other. I develop screenplays, books, characters and fictional worlds.
Code builds systems.
Stories build worlds.
I work with both.
A story of making — from lines of code to virtual worlds, and from there to the page.
A curiosity for turning problems into code, starting with web and mobile apps.

A studio for turning ideas into products: from client work to our own products.

VR showrooms and portal experiences for real estate, education and tourism.
Subscription-based answers to real business problems: CRM, booking, automation.

Turning toward narrative itself — books, stories and creative writing.

Feature screenplays in horror and thriller; character and world building.

Experimental work that isn't a commercial product yet — driven by curiosity, sometimes becoming one.
AI-assisted tools for screenplay development, product automation and content creation.
Small Quest prototypes exploring interaction, locomotion and narrative.
Immersive experiences that run in the browser, with no install.
Turning real places into walkable photorealistic scenes from photos.
Bringing print, space and product to life with augmented layers.
Rethinking the urban experience with digital twins and open data.
Low-power sensor networks and visualising field data.
Ideas not yet named: drafts of products, experiences and stories.
Short thoughts on technology, products, cinema and writing.
The difference between touring a virtual home and telling a story is smaller than we think.
Read more ↗
On the surprising likeness between a logline and a product vision.
Read more ↗Lessons from bringing a wedding venue's operations into a single panel.
Read more ↗If you'd like to talk about a product, a technology project, an AR/VR experience or a creative project, get in touch.