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VR / Education / Tourism

KNH VR Portal

A VR experience where users step through a portal inside a physical showroom to reach different 360° worlds.

Year: 2025Role: Experience design, VR development

The experience

When users put on the headset they find themselves in a digital twin of the real showroom. The moment they step through the portal, they arrive in another city, a museum or a historic site.

Use cases

  • Education: virtual field trips that come to the classroom
  • Tourism: experience a destination before you go
  • Fairs and showrooms: a door into the brand's world
The door isn't an interface; it's a story beat.
UnityQuestOpenXR360